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Spore Spore is a 2008 multi-genre single-player god game developed by Maxis and designed by Will Wright. The game was released for the Microsoft Windows and Macintosh operating systems in September 2008 as Spore.
A special edition of the game, Spore: Galactic Edition, additionally includes a Making of Spore DVD video, How to Build a Better Being DVD video by National Geographic Channel, The Art of Spore hardback mini-book, a fold-out Spore poster and a 100-page Galactic Handbook published by Prima Games. As part of its license, Electronic Arts released Spore Origins, an arcade-style game for mobile devices, and Spore Creatures, a light RPG for the Nintendo DS, Spore: Galactic Adventures, an expansion pack for the PC game, Spore Hero and Spore Hero Arena for the Wii and Nintendo DS respectively, is in the fall 2009 lineup, and Spore Creature Keeper were announced as part of the 2009 lineup. Covering many genres including action, real-time strategy, and role-playing games (RPG), Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These can then be uploaded to the online Sporepedia and downloaded by other players. Spore was released after several delays to generally favorable reviews.
Praise was given for the fact that the game allowed players to create practically any creature, vehicle and building. However, Spore was criticized for its gameplay which was seen as shallow by many reviewers; GameSpot remarked: 'Individual gameplay elements are extremely simple'. Controversy surrounded Spore for SecuROM, its DRM software, which can potentially open the user's computer to security risks.
Features: • A suite of flexible, intuitive creation tools leverages the creative imagination of the player. Creating an entire universe of creatures, plants, buildings, vehicles and planets has never been so easy or so fun. An infinite variety of design choices is just the beginning. • The world you explore is populated with creatures, plants, buildings and vehicles developed by other gamers and downloaded from a central database.
The server chooses creatures and civilizations that best match your chosen environment, your experience level, and your creature's ability. Daz 3d free. In turn, your creatures are uploaded to the server to be shared with other gamers. • With procedural animation, your creatures and vehicles move based on how you construct them. They behave and interact based on your input and by their in-game encounters. That means there's no pre-determined path you must follow - the game evolves based on your decisions. • Wonder what another gamer was thinking when they created and evolved a creature? Uncover information about each creature's origin in the Sporepedia, yet another way to explore the truly endless universe of creative expression that is Spore.