Gunz Blank Crosshair
Gunz Aimbot Crosshair. Ray ban wayfair 1960s cars. Just extract this to your GunZ Custom Crosshair folder! Cuz too many players are always do ALT+Z to get a blank crosshair so i made this blank crosshair, just replace wcs-thomas.com.
I know there's at least one script for enabling a crosshair floating around, but I wasn't quite happy with how it looked, so I decided to make my own. My own preference was the hit confirmation X combined with a central dot, so that was what it was originally built around, but I decided to add some additional last-minute options before I released it to support the standard sight reticles in case that doesn't suit everyone. You can play around with the options yourself, I tried to make it as easy as possible (with a reasonable amount of work for me). I didn't test all of them, so be prepared to make a lot of adjustments if the default is not to your liking. If you have tried everything and still can't find something you like, well, sucks to be you I guess.
H force keygen autocad 2010. A few notes: LMGs and sniper rifles always have crosshair enabled; the first because it has no ADS normally, and the second because of the fucking default reticle that jumps all over the screen (despite the fact that your aim doesn't). All other weapons disable the crosshair when you ADS since it looks odd to have the sight and the custom crosshair at the same time, and the standard reticle works fine mostly (except for sniper rifles). If anyone knows how to disable the sight reticles, let me know. Settings are at the very top of the file, these are what you should be messing with (mess with the code below it at your own risk). There are instructions and a default crosshair/hit confirmation, as well as another one I made just to demonstrate some cool effects you can do for the hit confirmation. Yeah, okay, colors are messed up for the standard sight reticles.
I assumed, incorrectly as it turns out, that it worked the same way as the hit confirmations. Turns out they actually use different textures for red (the one I used), and the other colors. I can fix it, but they would be restricted to the standard sight colors. Still, better than nothing, I guess.
Colors may also look a bit odd due to the blending, I suspect. Red is a safe bet it seems, but other colors need a bit more tuning to look good.
LazyOzzy is offline. A few notes: LMGs and sniper rifles always have crosshair enabled; the first because it has no ADS normally, and the second because of the fucking default reticle that jumps all over the screen (despite the fact that your aim doesn't). All other weapons disable the crosshair when you ADS since it looks odd to have the sight and the custom crosshair at the same time, and the standard reticle works fine mostly (except for sniper rifles). If anyone knows how to disable the sight reticles, let me know. Yeah, after using this for a bit the default crosshair on the sniper rifles is quite distracting, and being that sniper rifles are generally my most used weapon this is a shame, would be great if someone could figure this out. Maelform is offline. Ah too bad but yeah it's better than nothing indeed.
I've tried it a little more and found that crosshairs may look a little too faded (with 1.0 on alpha) on higher scales (tested at 10 just for the sake of testing. I'm currently sitting at 2.25) and when aiming at bright zones (regardless of scale) but that's just me being picky (nicely done on adding those crosshairs btw). The scaling is a bit of a dirty fix for the sake of supporting both the sight crosshairs and the hit confirm textures, and I'm not sure what I can do about it since the textures are what they are. Apart from the fact that I suck at programming all things visual, I really don't want to add new textures to the game just for this. Right now I'm trying to get the standard sights with colors to work, while also avoiding making the entire code into spaghetti that will be awful to modify at a later date if I (or someone else) wants to add more crosshairs.